A game jam from 2017-06-30 to 2017-08-18 hosted by Chasersgaming. Welcome to the OGA Game Jam! This game jam is about creating games using assets from OpenGameArt.org. Since 2009 the community at OGA have been cr. Setting support power directions. Parabombs and airstrikes have long been a point of both frustration (when taking too long to reach their destination) and joy (when immediately wiping out an army at the map edge).
. Community ▼. Resources ▼. Other ▼.is software designed to make developing games easy and fun. It features a unique 'Drag-and-Drop' system which allows non-programmers to make simple games.
I decided to quit Opengameart, it was a hard decision, but finally I was fed up with it.This is also kind of a little follow up to my blog post where I explain the many downsides to social media and since I want to practice what I preach, I decided to quit that social media platform as well.The main reason for my decision probably is that I was already banned 3 times there and now some admin threatened to ban me permanently and before that happens I decided to leave by myself instead. I'm tired of being censored and harassed, even though I contribute so much stuff for free. The fact that I'm one of the biggest contributors to open source game art and gaming does not seem to matter at all to them, which makes them kinda hypocritical, as they are supposedly for promoting open source games, but in reality they are just sabotaging it through their incompetence and inaction. I also think it is kind of a failed concept, as I explained in this blog post.
To my research the open source content is probably mostly used for proprietary mobile games, as this is an easy way to make money. I started looking into it as some guy explained to me how he makes six figures income per year, with producing cheap mobile games, full of microtransactions.
Sure this is allowed with open source content, but I would reconsider what I'm doing when I try to promote open source gaming, but end up doing the opposite.